![]() Quixel comes with the most materials and usually crashes before you are able to use them. #QUIXEL VS 3D COAT MOVIE#Mari is only useful if you're working on an IMAX movie that requires 48k textures. Substance Painter is a reliable, stable program for texturing things that have already been UV mapped.ģD-Coat is a fast, fully featured 3D program with boatloads of features #QUIXEL VS 3D COAT HOW TO#I haven't gotten great results with Arnold yet - mainly because I'm still learning how to use it. Behance is the worlds largest creative network for showcasing and discovering. It just feels like I can get faster results.įinally, 3D-Coat has a exporter for Arnold and it has its own render room as well. I prefer 3DC personally over substance for painting. I would rate the sculpting as better than Mudbox but not quite as good as Zbrush if you are an experienced user. It has auto retopology where you can retopologize an entire model with just a few clicks. It can handle the entire process of sculpting, retopology, normal map projection, UV Mapping, and texturing. Out of all the programs you listed, 3DCoat has the most features. It's starting to become a bit of an outdated workflow, but I think it will be around for a while still as pretty much everyone already knows and uses photoshop, so it's always the default choice until you buy and learn another tool.Įdit: By "Next Gen" I am referring to Assets that have multiple maps (Diffuse, Normal, Emissive, etc), whereas by "Low Poly" I am talking about a single (often low res) Diffuse Texture + Alpha channel You do however paint directly on your uv map and preview the results in your 3d tools viewport. Explore a massive asset library, and Quixels powerful tools. Photoshop Added this option because plain photoshop is still very widely used and very versatile. 3DCoat is the one application that has all the tools you need to take your 3D. I personally also experienced alot of crashes with quixel. Where other applications in this market segment tend to specialize in one specific task, such as Digital Sculpting or Texture Painting, 3DCoat provides. But being part of Photoshop also means that you have to do things the photoshop way, whereas Substance Painter offers a workflow that was built with 3D texturing in mind. Quixel As already mentioned it is integrated in Photoshop and thus has a big userbase as well. It is also my tool of choice for Next Gen stuff. The most important reason people chose 3D-Coat is: You can texture in many styles with this app, but when it comes to Handpainting, as seen in World of Warcraft and Torchlight, 3D Coat is the one that many professionals will advice you to as their top choice. It offers a very nice workflow and has replaced Photoshop for many artists. In the questionWhat are the best 3D texture painting softwares 3D-Coat is ranked 3rd while Quixel Mixer is ranked 10th. Substance Painter It seems to become the new standard for Next Gen game art. For Low Poly it is probably also the best choice. In Substance Painter you can paint in 3D, so seams arent much of an issue. It's a good choice for both Next Gen and Low Poly. Mari Used alot in Film, but a few Next Gen Games (The Order for example) have used itģD Coat Very versatile tool which also offers sculpting, retopo, UVing, but mostly used for it's painting tools. ![]()
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